For game studios storing player data, UGC, and assets

    Player data that scales
    without bill shock.

    $4.99/TB flat. No egress, no per-request fees, S3-compatible. Storage cost grows linearly with your player base — not ahead of it.

    No credit card required · No egress fees · Connects in minutes

    Spiky growth makes hyperscaler storage bills unpredictable.

    Player data, UGC, replays, and game assets grow with the game. On AWS, storage cost scales with volume but egress scales with activity — and player activity is exactly what you're trying to drive.

    Launch day

    Traffic spikes become egress bills.

    A successful launch or live event brings player spikes. On AWS, every asset served — game files, player avatars, replays — adds to the egress counter. The best day for the game is the most expensive day for the storage bill.

    UGC growth

    More uploads means more reads means more cost.

    User-generated content that gets shared, downloaded, and viewed is high-read storage. On per-egress pricing, popular UGC costs more to serve than unpopular UGC. The platform success penalises the infrastructure bill.

    The surprise invoice

    Storage forecasts omit egress.

    Infra cost planning for a game typically models storage volume. Egress is an activity multiplier that is hard to forecast without production data. The invoice after a good month regularly surprises.

    What storage costs as the game grows.

    AWS S3 Standard vs Fil One at 50% egress ratio (reads = half of stored volume per month). Storage and egress computed from stated volume and public rate cards.

    ScaleAWS storageAWS egress (50%)AWS totalFil One total
    1 TB$24$46$70$5
    10 TB$236$461$697$50
    100 TB$2,304$4,608$6,912$499
    500 TB$11,315$23,040$34,355$2,495

    AWS S3 Standard us-east-1 Q2 2026: storage tiered $0.023/GB (first 50 TB), $0.022/GB (next 450 TB); egress $0.09/GB. Fil One $4.99/TB flat, egress $0. Computed from stated inputs — 1 TB: 1,024 GB × $0.023 = $23.55 storage + 512 GB × $0.09 = $46.08 egress; 500 TB: (51,200 × $0.023) + (460,800 × $0.022) = $11,315.20 storage + 256,000 × $0.09 = $23,040 egress.

    Storage that grows with player count, not bill.

    Flat, predictable cost

    One rate per TB. Player growth, UGC spikes, and live-event surges don't change the rate. Cost planning for storage is one multiplication.

    No egress fees

    Serving game assets, player replays, or UGC to clients costs $0 in egress. Multiplayer downloads are not a billing event.

    S3-compatible

    Standard S3 SDKs for asset pipelines, save-game syncs, and replay storage. Drop in as a replacement without changing the existing upload code.

    No per-request fees

    High-frequency asset reads during matchmaking, lobby loading, and live sessions don't accrue per-GET charges. Request rate is not a cost input.

    One rate. $4.99/TB/month.

    Storage. That is the whole bill. No egress, no per-request fees. The invoice is predictable before the season starts.

    No credit card required · No egress fees · Connects in minutes

    Flat storage for unpredictable growth.

    Free 1 TB evaluation. Connect your existing S3 asset pipeline and see a storage bill that doesn't react to player activity.

    No credit card required · No egress fees · Connects in minutes