Player data that scales
without bill shock.
$4.99/TB flat. No egress, no per-request fees, S3-compatible. Storage cost grows linearly with your player base — not ahead of it.
No credit card required · No egress fees · Connects in minutes
Spiky growth makes hyperscaler storage bills unpredictable.
Player data, UGC, replays, and game assets grow with the game. On AWS, storage cost scales with volume but egress scales with activity — and player activity is exactly what you're trying to drive.
Traffic spikes become egress bills.
A successful launch or live event brings player spikes. On AWS, every asset served — game files, player avatars, replays — adds to the egress counter. The best day for the game is the most expensive day for the storage bill.
More uploads means more reads means more cost.
User-generated content that gets shared, downloaded, and viewed is high-read storage. On per-egress pricing, popular UGC costs more to serve than unpopular UGC. The platform success penalises the infrastructure bill.
Storage forecasts omit egress.
Infra cost planning for a game typically models storage volume. Egress is an activity multiplier that is hard to forecast without production data. The invoice after a good month regularly surprises.
What storage costs as the game grows.
AWS S3 Standard vs Fil One at 50% egress ratio (reads = half of stored volume per month). Storage and egress computed from stated volume and public rate cards.
| Scale | AWS storage | AWS egress (50%) | AWS total | Fil One total |
|---|---|---|---|---|
| 1 TB | $24 | $46 | $70 | $5 |
| 10 TB | $236 | $461 | $697 | $50 |
| 100 TB | $2,304 | $4,608 | $6,912 | $499 |
| 500 TB | $11,315 | $23,040 | $34,355 | $2,495 |
AWS S3 Standard us-east-1 Q2 2026: storage tiered $0.023/GB (first 50 TB), $0.022/GB (next 450 TB); egress $0.09/GB. Fil One $4.99/TB flat, egress $0. Computed from stated inputs — 1 TB: 1,024 GB × $0.023 = $23.55 storage + 512 GB × $0.09 = $46.08 egress; 500 TB: (51,200 × $0.023) + (460,800 × $0.022) = $11,315.20 storage + 256,000 × $0.09 = $23,040 egress.
Storage that grows with player count, not bill.
Flat, predictable cost
One rate per TB. Player growth, UGC spikes, and live-event surges don't change the rate. Cost planning for storage is one multiplication.
No egress fees
Serving game assets, player replays, or UGC to clients costs $0 in egress. Multiplayer downloads are not a billing event.
S3-compatible
Standard S3 SDKs for asset pipelines, save-game syncs, and replay storage. Drop in as a replacement without changing the existing upload code.
No per-request fees
High-frequency asset reads during matchmaking, lobby loading, and live sessions don't accrue per-GET charges. Request rate is not a cost input.
One rate. $4.99/TB/month.
Storage. That is the whole bill. No egress, no per-request fees. The invoice is predictable before the season starts.
No credit card required · No egress fees · Connects in minutes